This code implements a world-to-screen coordinate transformation system, essential for converting 3D game world positions into 2D screen coordinates. Here’s what it does: The WorldToScreen method takes a 3D vector and window handle, performing these operations: The code includes memory reading utilities and error handling for invalid transformations (objects behind […]
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It’s me, hi, I’m the problem, it’s me
Hi, I’m Mazer – a web developer with deep experience in automation and system interactions. My journey in coding began during my early school years, and I’ve since developed expertise across multiple programming languages and platforms. This blog aims to explore and demystify the technical aspects of game automation and […]